The course will address various topics within the field digital imagery and CG production. By introducing advanced tools and techniques and through productive experimentation we will also address the ongoing discussion around the digital realm, image sciences and the iconic turn. Students are invoked to further develop their technical abilities as well as define/refine/redefine an attitude towards their style of visual communication. We will also see the strong relation of DCC-production to our physical space, tools and effects.
CGI production overlaps the domain of architectural production although approaches and methods are slightly different. Where architects need to measure and keep a consistency between the existing physical space and the artifact, CGI production just operates in the realm of visual content. CGI tools are more derived from sculptors painters photographers animators than from constructors or engineers. CGI production needs to be fast, imaginative- consistency is needed just when you can see it. Think of a set design from the movies.
Shedule
11:00–12:30 Seminar, 12:30 – 13:00 Individual Consultations.
Location: Seminar Room 4
08 October 2024, preliminary discussion
15 October 2024,
22 October 2024,
29 October 2024, CANCELLED! no course
05 November 2024,
12 November 2024,
19 November 2024, Deadline First Works 24:00h, images sent via email
26 November 2024,
03 December 2024,
10 December 2024,
17 December 2024, Work Status Presentation
Links
List of Resources and Tutorials
https://polyhaven.com
https://ambientcg.com/
01 Tutorials
Choose a Tutorial (one of the recommended) either from the list or by your own choice. We need to get into “Low Poly” modelling, Scene setup and basic Light/Materials so the tutorial should focus on these topics. In case you are a complete Beginner in DCC software please come back to me to find appropriate lessons.
Step 1: Learn to model: make some Objects, Animals, Landscapes, Obstacles etc. based on the tutorials provided. It can be whatever you like, preferable more than only the “Giraffe”.
Step 2: Make an image. Take your models and put them into a scene, means we need a Camera, Light and materials (just diffuse color, no textures, no FX). Think about composition, mood, style, a Narrative etc. Play with your camera and light setup like a Photographer. Make an image by rendering your scene, and send me…
For getting an impression of your progress please bring your laptop with the current stage of your work to the course. When done you send me your final outcome per mail (3 images, screenshots, file not needed if i have seen it already).
02 Names and Fame
Let’s make a list of important/interesting Artists from the CG domain: (Name, Profession, Reference project)
Joseph Kosinski, Producer and Director, Oblivion, Tron….
Simon Stålenhag, Artist/Writer, Tales from the Loop
Ian Hubert, Youtuber/CG Artist, Dynamo Dream
David Klemmer, Archviz, https://www.davidklemmer.com/
Alex Roman, Film/Ad Director & Producer, The Third & The Seven
Viktor Enrich, Photographer, https://www.victorenrich.com/tagged/Home
Andreas Gursky, Photographer, https://www.andreasgursky.com/
Gediminas Kirdeikis, Architect, https://www.behance.net/GKirdeikis
Ricardo Orts, Artist, Stairway to softness
JoeBowers,?, Joe Bowers
Artstation, CG Artist Community, https://www.artstation.com
Artefactorylab, https://www.artefactorylab.com/
Sonny Holmberg, CG Artist, https://dpi-studio.dk/
03 Main Project “Erratic Block”
In ancient times a small community decided to live underneath a huge erratic block. They build their village in a way that the rock is prevented from falling down. Archeologists struggle so far to find out whether the stone was there before settlement or lifted up by humans. Also the reason for living under the huge stone in not not clear. Experts still wonder what the reason for this strange settlement could be.
What we know so far:
The stone is a massive object, not hollow, with a diameter of 100 meters.
Its shaped like a perfect sphere with some local imperfections.
It is located on a rather flat landscape.
The lowest point of the erratic block is located 70 meter above the ground
The material is not known but the measured density is: 3,5g/cm³
The settlement underneath is still inhabited by around 600 people.
The structure of the settlement holds the erratic block in place.
What we need:
Hand drawn design sketches on one A3 sheet.
References welcome.
preliminary model.
Worked out visualisation at least 2 images 3500pix.
Need to see your progress at least 2 times.