The course will address various topics within the field digital imagery and CG production. By introducing advanced tools and techniques and through productive experimentation we will also address the ongoing discussion around the digital realm, image sciences and the iconic turn. Students are invoked to further develop their technical abilities as well as define/refine an attitude towards their style of visual communication.
CGI production overlaps the domain of architectural production although approaches and methods are slightly different. Where architects need to measure and keep a consistency between the existing physical space and the artifact, CGI production just operates in the realm of visual content. CGI tools are more derived from sculptors painters photographers animators than from constructors or engineers. CGI production needs to be fast, imaginative, consistency is needed just when you can see it. Think of a set design from the movies.
Summer schedule will be announced soon!
Our first tutorial is about modeling:
https://www.youtube.com/watch?v=1jHUY3qoBu8
This tutorial by Stefan Persson is quite a comprehensive guide into low poly modeling. Techniques and tools explained here cover key techniques when working with Blender. So please get started with Blender right now! Try to follow the tutorial and try on your own. I know it is a bit fast specially all the different shortcuts maybe hard to remember. Make your own “Cheat sheet” for some of the common keys. Using a standard PC-keyboard also makes life easier.
Becoming comfortable with Blender needs some while, so we will focus on the basic modelling mainly. You will find out when projects become complex that many tools and techniques build up on proper geometries and scene management.
After some training you can apply your knowledge on a series of simple Low Poly models:
Keep all out-comings including variants (and failures too) in one file so we can discuss it during the course. I want to see you “Hands On” at least once! In case you are stuck please come back to me as often as needed. As soon as you own the basic skills and your “Masterpiece-Landscape” is finished, I will tell you to go on with your project…
For this “training phase” there is a deadline : see above!
To be more clear about the procedure:
You show me what you are doing (on your computer), when I have the feeling you are fine with the basics and i can see your progress you can finish the first task by sending me the outcome per email.
Techniques you need to know:
For the second part we going to invent a (new?) archetype of a factory. What comes first into your mind when you hear the term factory? A huge building, noisy, dirty, strange machines. Or maybe super clean space more like a laboratory? Maybe futuristic organic, biomorph? Is your factory dystopian or optimistic? Do you like steampunk style, or should it be more modernistic? Is it an interior or exterior space you want to show? Maybe your factory is just a kind of information space? Whatsoever. But we don’t want to become too design specific or conceptualized. We just want to sketch it, generate it, play around, build it with tools we know so far and maybe one or two new techniques we want to apply.
We will conclude the course-sessions with a short presentation (references, screenshots, test renderings) of your work done so far. Dates: see above!, each ~5 min presentation. After the holidays we can meet individually in my office (Mondays and Tuesdays from 10.30h – 14.00h).